_reposition() {
let sourceActor = this._sourceActor;
let alignment = this._arrowAlignment;
+ let monitorIndex = Main.layoutManager.findIndexForActor(sourceActor);
+
+ this._sourceAllocation = Shell.util_get_transformed_allocation(sourceActor);
+ this._workArea = Main.layoutManager.getWorkAreaForMonitor(monitorIndex);
// Position correctly relative to the sourceActor
let sourceNode = sourceActor.get_theme_node();
let sourceContentBox = sourceNode.get_content_box(sourceActor.get_allocation_box());
- let sourceAllocation = Shell.util_get_transformed_allocation(sourceActor);
+ let sourceAllocation = this._sourceAllocation;
let sourceCenterX = sourceAllocation.x1 + sourceContentBox.x1 + (sourceContentBox.x2 - sourceContentBox.x1) * this._sourceAlignment;
let sourceCenterY = sourceAllocation.y1 + sourceContentBox.y1 + (sourceContentBox.y2 - sourceContentBox.y1) * this._sourceAlignment;
let [minWidth, minHeight, natWidth, natHeight] = this.get_preferred_size();
// We also want to keep it onscreen, and separated from the
// edge by the same distance as the main part of the box is
// separated from its sourceActor
- let monitorIndex = Main.layoutManager.findIndexForActor(sourceActor);
- let workarea = Main.layoutManager.getWorkAreaForMonitor(monitorIndex);
+ let workarea = this._workArea;
let themeNode = this.get_theme_node();
let borderWidth = themeNode.get_length('-arrow-border-width');
let arrowBase = themeNode.get_length('-arrow-base');
}
_calculateArrowSide(arrowSide) {
- let sourceAllocation = Shell.util_get_transformed_allocation(this._sourceActor);
+ let sourceAllocation = this._sourceAllocation;
let [minWidth, minHeight, boxWidth, boxHeight] = this.get_preferred_size();
- let monitorIndex = Main.layoutManager.findIndexForActor(this._sourceActor);
- let workarea = Main.layoutManager.getWorkAreaForMonitor(monitorIndex);
+ let workarea = this._workArea;
switch (arrowSide) {
case St.Side.TOP: